LWN.net Logo

Real-life optimization work

Real-life optimization work

Posted Nov 3, 2005 3:17 UTC (Thu) by piman (subscriber, #8957)
In reply to: Real-life optimization work by cdmiller
Parent article: All hail the speed demons (O'Reillynet)

The biggest tradeoff is not features but development time. If developers had twice the time to write twice the features, software would probably be faster and leaner. Instead, people want twice the features in half the time. Back in 2000 the chant was "good fonts!", not "good and fast fonts!" and now we're doing the other half of the work.

There is also something to be said for the average quality of programmers in 1980 versus the average quality today. There are more good programmers, but it's more common to have one good and five bad programmers writing your product, than two good programmers. Or sometimes just five bad programmers. On the other hand, we have a lot more software.


(Log in to post comments)

Real-life optimization work

Posted Nov 4, 2005 6:47 UTC (Fri) by zblaxell (subscriber, #26385) [Link]

There is also a shift in the nature of the programming task.

In 1989-1991 I wrote a personal calendering application in the best available programming tools for me at the time: 6809 assembler. From scratch. (OK, I had Unix-like system calls, but no library functions, not even math with integers larger than 16 bits).

The application contained many of the usual personal calendar features and some unusual ones: alarm notifications, recurring events, a categorization and prioritization scheme, expiration dates, interactive editing, printable sorted deadline lists, colored text, curses-like interface, etc. The particular combination of features was highly productive for me, and unfortunately a) I've never seen anyone else write a similar application, b) the source code is on an obsolete hard drive, and c) without it, I can't seem to organize my life to get the time to rewrite it.

One thing that happens when you manually type in 1300 assembler instructions is that you don't waste them. There was nothing in that code that didn't need to be there. I entered each instruction by hand, using no assembler macros, only function calls. Features were carefully designed to balance functional benefits against fairly painful coding cost--when 10% of your program is consumed by the functions that manipulate dates and intervals, you think twice before adding superfluous features, and you also find ways to *add* functionality by *removing* code.

This calendering application binary was about 3K. The smallest i386 binary I can get for the source code "int main(){return 0;}" is more than double that size, but it does less (now *that* is bloat ;-). Oddly enough, at the time I thought 3K was a huge investment in memory since it would be resident in RAM all the time.

If I cloned the old program line by line, but transliterated into C, it'd probably become 10 times larger (recall it became twice as large just by being replaced with a program that returns a constant integer). The i386 requires four bytes for memory addresses instead of two, many of the x86 instructions are longer than the 6809 equivalents, and C compilers don't usually find ways to exploit instructions that are designed for people who are writing date formatting functions by hand in assembler.

If I designed an equivalent program using the tools I'd normally use for binary software development today (C, curses, etc), it'd be 100 times larger. My program contains constant strings for terminal manipulation--this would be replaced with the while curses/termcap/terminfo/etc infrastructure. If I used malloc() instead of my own memory management library and ANSI C string functions instead of my own string management library the memory overhead on each event would double. localtime() and mktime() are considerably larger than my date manipulation library--my library didn't have to support time zones, for one thing. A lot of data that was stored in packed bit structures would end up being spread out over bytes, ints, or even text strings in a "modern" design.

On the other hand there is one saving--I won't need several hundred bytes of integer math library since modern CPU's come with these functions *built right into the hardware*. ;-)

If I designed an equivalent program in a scripting language, its source code might be somewhat smaller, but it will probably use more RAM at runtime than was available in the entire machine that used to run the application as a daemon--a bloat factor of over 200 (with a GUI, over 1000). It would also take me a single weekend, not three years, to write it.

But would the program do anything more? No. It would be the same little program, it would just be sitting on top of a mountain of accreted infrastructure.

Real-life optimization work

Posted Nov 6, 2005 0:58 UTC (Sun) by tialaramex (subscriber, #21167) [Link]

Are you /sure/ it wouldn't do more?

You see, it's so easy to write a Unicode-enabled, locale-sensitive program that you might easily do so by accident. Your new program might, without you really intending it, support a lot of extra things that a lot of people (maybe even you) would find useful. Things which weren't so much missing from the original as simply never considered. Remember also that the OS support functions are much more powerful and robust than their equivalents on your 6809. Depending on the APIs used your "save file" routine may magically support saving a compressed file, over the network, with automatic versioning...

Real-life optimization work

Posted Nov 8, 2005 8:21 UTC (Tue) by piman (subscriber, #8957) [Link]

You forgot to mention bloated things like file permissions and multiple terminals. :)

Also, Unix code (meaning all those things the grandparent eschewed, like malloc and localtime) written in 1989-1991 would take a couple days to port to a modern GNU/Linux distribution. And probably only a few days to port to whatever comes 15 years from now.

So would it do more? Yeah. To start with, it would run in the first place. And without that ability, source code of any size is worthless.

Copyright © 2013, Eklektix, Inc.
Comments and public postings are copyrighted by their creators.
Linux is a registered trademark of Linus Torvalds