Linux and desktop graphics
Posted Sep 10, 2005 9:32 UTC (Sat) by
renox (guest, #23785)
In reply to:
Linux and desktop graphics by csamuel
Parent article:
Linux and desktop graphics
And you need also a problem where you don't need high precision FP operations: AFAIK currently the GPU don't provide 64 floating point numbers: when NVidia talk about 64bit, it means 4 component times 16bit FP per component..
So not only you need algorithms which are well suited to the architecture of the GPU, you need also to be very careful about the precision (as a reminder Intel provides upto 80bit FP operations), so color me not very impressed by the hype about doing everything on GPUs.
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