Really nice article.
Posted Aug 31, 2005 14:36 UTC (Wed) by
g.da.luz (guest, #32192)
In reply to:
Really nice article. by stef70
Parent article:
The state of Linux graphics
IMHO, X developers should put some effort to make approaching contributing to the project easier for new developers. When I checked last time, the sticker "in order to accept your contribution, you'll have to show us that you know how to find your own way trough the code" was still there for junior developers. This is of course fine statement in itself, that could be applied equally well to any open source project, but we are talking about 16M lines of code here... As for myself, with almost 10 years of experience in OpenGL application programming, some kernel stuff reading and some spare time and will to spend it on X development, I tried on several occasions to approach DRI and related code, but to no avail - I was more or less able to understand what happens locally in code that I was reading, but I wasn't able to get a slightest clue about big picture. Jon's article helped me too a bit in that regard and maybe current efforts on code modularization will make these things easier to approach too, but I would be still very interested to hear is it possible to split the work in tasks of size that guys of background alike to mine (not X or kernel gurus by any means, but still I guess knowledgeable about graphics to some extent) would be able to help with.
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