Copyright vs. Author's Right
Posted Aug 25, 2005 18:20 UTC (Thu) by maderik
In reply to: Copyright vs. Author's Right
Parent article: On the defense of piracy enablers
if someone has that right...
There are three parts to this "if" to cause it -- and thus the premise that follows it -- to fail:
- That there is such a right recognized in the US. The best example I can give of why such a right is not an inherent right in the states is the issue a while back w.r.t colorization of B&W movies. This required new law in the US. As I recall the discussions, European nations did not feel the need to pass similar laws because of their artists' rights traditions were sufficient protection.
- That the bnet server violates the artists' rights even as European countries typically see them. Your stadium analogy fails because that is a modification of an original such that the original no longer exists. Your case would be stronger if a new and different stadium was proposed using the modified design and that was rejected. Even then, you've not made any convincing argument that the bnet server changes any of the game's artistic attributes -- as opposed to functional attributes -- that are the domain of artists' rights. Does it violate an artist's right if the new stadium is identical in external appearance but uses a gravel foundation instead of a sand foundation?
- Even if such a right exists, that no other rights superceed it. Specifically the rights of use and interoperability. If the changes are so subtle that the impact to the artist's rights is minimal, then do the user's rights (e.g. first sale, etc.) outweigh the artists rights in this case?
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