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Interoperability for games is fundamentally flawed reasoningInteroperability for games is fundamentally flawed reasoningPosted Aug 25, 2005 17:45 UTC (Thu) by riel (subscriber, #3142)In reply to: Interoperability for games is fundamentally flawed reasoning by FlorianMueller Parent article: On the defense of piracy enablers
For a game, the interest of the designer in controlling the conceptual integrity and of his piece of art must be rated higher than for a file system. Did you just say that level editors are immoral?
Creating a different server (with slightly different game play, I assume) would be along the same lines as creating new game levels and can help make a game more popular.
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