Interoperability for games is fundamentally flawed reasoning
Posted Aug 25, 2005 17:45 UTC (Thu) by riel
In reply to: Interoperability for games is fundamentally flawed reasoning
Parent article: On the defense of piracy enablers
For a game, the interest of the designer in controlling the conceptual integrity and of his piece of art must be rated higher than for a file system.
Did you just say that level editors are immoral?
Do I have to remind you that some of the most successful games became that successful because people could create levels themselves and get involved more than they could do just playing? One example here would be the game Doom.
Creating a different server (with slightly different game play, I assume) would be along the same lines as creating new game levels and can help make a game more popular.
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