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Interoperability for games is fundamentally flawed reasoning

Interoperability for games is fundamentally flawed reasoning

Posted Aug 25, 2005 8:19 UTC (Thu) by Ross (subscriber, #4065)
In reply to: Interoperability for games is fundamentally flawed reasoning by FlorianMueller
Parent article: On the defense of piracy enablers

If it is fair use is an interesting question, one which hasn't been discussed much. However your description is too narrow. Fair use can and does encompass public uses of copyrighted works.

For example in reviewing, studying, and commenting on a work, you are permitted to make and distribute quotes from it. If the work is short you can distribute the whole thing. If a work is the subject of public inquiry fair use has been found to go beyond that (things like the memos from electronic voting company). Fair use also applies to software, even wholesale copying, in cases where it is required for interoperability and there is no other way to accomplish the task. This would usually mean that the software wasn't very expressive (otherwise there would probably be alternate ways of obtaining the same result).


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Oh, and nice deflection BTW

Posted Aug 25, 2005 8:22 UTC (Thu) by Ross (subscriber, #4065) [Link]

I actually responded without noticing you shifted the discussion back to piracy. But in this case we aren't talking about infringement on any of the rights granted under US copyright law so the topic is really mute with respect to bnetd, though it is an interesting discussion on its own.

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