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Interoperability for games is fundamentally flawed reasoning

Interoperability for games is fundamentally flawed reasoning

Posted Aug 25, 2005 8:09 UTC (Thu) by Ross (subscriber, #4065)
In reply to: Interoperability for games is fundamentally flawed reasoning by FlorianMueller
Parent article: On the defense of piracy enablers

So, I guess, your argument boils down to the idea that American (US) copyright law is unreasonable and "communistic". Exactly how does that have anything to do with bnetd?


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Interoperability for games is fundamentally flawed reasoning

Posted Aug 25, 2005 8:23 UTC (Thu) by FlorianMueller (guest, #32048) [Link]

U.S. copyright law is not communistic. It's under a constitution of a free market economy. I'm only against any communist interpretations of it, and as you've seen in your case, the courts tend to look at those rights from a perspective in which a profit motive is legitimate (which doesn't say it's the only motive nor the only legitimate aspect).

Interoperability for games is fundamentally flawed reasoning

Posted Aug 25, 2005 9:46 UTC (Thu) by Ross (subscriber, #4065) [Link]

No decision on copyright was made in the case, as has been pointed out to you repeatedly, so I don't know why you continue to insist that it somehow was. The case was about: a) circumvention vs. interoperability (not copyright but DMCA) and b) EULAs.

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