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Interoperability for games is fundamentally flawed reasoningInteroperability for games is fundamentally flawed reasoningPosted Aug 25, 2005 7:17 UTC (Thu) by hingo (subscriber, #14792)In reply to: Interoperability for games is fundamentally flawed reasoning by FlorianMueller Parent article: On the defense of piracy enablers Florian, again you completely failed to address some very valid arguments. The argument was, that this person who has legitimately bought a copy of the game, no piracy involved, has several very good reasons why using the bnetd server is technically better than any of your alternatives. Your answer is, that bnetd can be used to play the game without a license key. But he has a license key. I'm really wondering why we are even listening to you anymore?
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Interoperability for games is fundamentally flawed reasoning Posted Aug 25, 2005 7:54 UTC (Thu) by FlorianMueller (guest, #32048) [Link] QUOTE: again you completely failed to address some very valid arguments.The question is whether the impossibility of answering to each and every detail in scientific completeness and accuracy, in an Internet forum, can be equated to any "failure".
QUOTE: has several very good reasons why using the bnetd server is technically better than any of your alternatives
QUOTE: But he has a license key.
Interoperability for games is fundamentally flawed reasoning Posted Aug 25, 2005 8:32 UTC (Thu) by Ross (subscriber, #4065) [Link] Again, you are attributing things to copyright which just don't exist, at least in the law as I understand it (admittedly US-centric). In the US, it is perfectly legal to modify a binary on your computer. You can't distribute the modified binary (well, probably not), and you still need a license for it, but "destroying" the pristine vision of the work that the author had by changing the work is not a crime. In fact, in other examples in this thread people mentioned examples that are prefectly legal. Saying that bnetd effectively does the same thing (which I don't think is accurate) does not justify your claim that it promotes piracy, violates the DMCA, or that it is anti-copyright or anti-capitalist "propaganda".
Then, you say this:
"The question is not whether he has it, but whether it's ascertained that he has it. You can't abolish U.S. border controls because some or most of those who enter the country do have a valid passport and/or visa."
*boggle*
Interoperability for games is fundamentally flawed reasoning Posted Aug 25, 2005 12:20 UTC (Thu) by hingo (subscriber, #14792) [Link] The question is whether the impossibility of answering to each and every detail in scientific completeness and accuracy, in an Internet forum, can be equated to any "failure".Sure. But why then do you have time to answer questions nobody is asking? If you are posting a reply to something, reply to that something. If you want to make your own comments, by all means, make it as a reply to the article, not to a specific question you don't intend to answer. I'm repeating myself, but why are we even listening to you?
Interoperability for games is fundamentally flawed reasoning Posted Aug 25, 2005 16:50 UTC (Thu) by GreyWizard (subscriber, #1026) [Link] I'm repeating myself, but why are we even listening to you? Perhaps because he has taken the time to articulate the details of a point of view we oppose in a forum that is convenient for us? Don't get me wrong, I think he's full of beans for reasons you and others have spelled out already, but we will not build a political majority in support of sound laws without understanding the argument presented on the other side.
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