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Dangerous anti-IP terminology and philosophy

Dangerous anti-IP terminology and philosophy

Posted Aug 25, 2005 7:27 UTC (Thu) by FlorianMueller (guest, #32048)
Parent article: On the defense of piracy enablers

In various postings here, I've seen a terminology for, and an approach to, IPRs that is problematic to say the least.

"Monopoly":
I've been criticized by an Ericsson patent attorney after a debate for referring to what he thinks is legitimate ownership as a "monopoly". I disagreed with him because many software patents are bound to be inadvertently "infringed" upon during their 20-year term.
However, that's exactly the difference between a patent and copyright. It's exactly why maddog told people that they shouldn't have a problem with the Linux mark because they can always sell software under another name, but you can't develop software that matches the broad and general description in a patent.
For copyright law in connection with software or literature, the notion of a monopoly is biased communist rhetoric that puts the collective above the individual creator. You don't infringe upon copyrights inadvertently in our field. It may happen in music where a rather short sequence of notes is protected, and even there it's extremely rare. However, in our field, you know when you breach a copyright. The chance of someone coincidentally writing a game server that happens to have the battle.net protocol is far lower than that of winning every lottery in the world during someone's entire lifetime. Therefore, it's not a monpoly. It's legitimate ownership. That legitimate ownership can be restricted if it's in the public interest, but not without a strong justficiation that outweighs other considerations.
If the founding fathers used the term "monopoly" because the creation of IPRs was a new thing at the time, then that was a different historical situation (more about that further below). Today it's ridiculous to call copyright a monopoly because even though it it in a systematic sense, that term is pejorative in this context.

Interpretation of Article I, ยง 8 of the United States Constitution:
The promotion of progress in science and the userful arts can, in a free market economy, not be viewed as a contradiction to, or something detached from, commercial interests. In fact, a profit motive is a major reason for some forms of progress, while it's none (or a hinderance) to others.
In case of computer games, it's very clear to any unbiased person that cinematic games are developed by huge teams of full-time people with a substantial budget. Open source has proven that a more secure operating system and web browser, and an office suite that has the entire functionality that 98% of all users need, can be developed under an alternative model. For the rich Blizzard-style computer games that are like cinematic productions, it's clear that the open-source approach doesn't work.

Negative angle on IPRs as a necessary evil:
It's been said and implied over and over again that an author should only get certain rights to his creations if it can't be avoided (because otherwise he'll go out of business). That's why it's called a "monopoly" even when it doesn't harm any innocent person, and that's why people try to give the U.S. Constitution that unreasonable anti-creator angle.
Guys, wake up: You live in the 21st century. Lawmakers and judges are the ones who decide, not the EFF or FSF (or myself, for that matter). Centuries ago, when IPRs were introduced, they had to be justified. At this point in history, IPRs are considered a major success story, the foundation of the modern economy, and also the only major area in which the U.S. has a trade surplus vs. Europe and Asia. There is now growing awareness that IPRs may in some peripheral areas run counter to their purpose, but in general, their importance and legitimacy is beyond reasonable doubt.
About 100 years ago, our great-great-grandmothers had to fight for their suffrage. Today, women's suffrage is unquestionable in the western societies. If you now want to restrict it, you have an uphill battle and a major burden of proof (unless you go to a country with a different cultural background). The challenge to say that long-standing IPRs such as copyright require much justification is similarly steep as trying to deny women the right to vote. Politicians and judges alike, with a very few exceptions, share the absolutely firm belief that an author is entitled to a variety of things that some of you here may not like. They don't have to change the U.S. Constitution because that school of thought perfectly fits within it. The meaning of general principles in constitutions is dynamic per se.

Author's choice:
Some here quote from a free software ideology as if that were an ethical or even legal standard for all software. It's still an author's choice whether he reserves all rights that he possibly can under the law (which is what Blizzard do and what I do) or only some (such as under the Creative Commons license or GPL) or as many as possible (such as under the BSD).
You can't force Blizzard to allow interference with its software that you are perfectly allowed to do with an open-source program. I won't open-source my program code either, at least not until it's very outdated (like John Carmack does with his obsolete Quake versions, which I think is great and visionary). There's empirical evidence that the best game developers in the world don't do open source because they have a profit motive (which doesn't mean it's the only motive, but it's a major one). In other application categories, you can combine a profit motive with an open-source model (Red Hat, MySQL AB...). In games, it doesn't work for now.

Antiquated definition of "unity" WRT software:
The dangerous effect of a ruling in favor of bnetd would have gone way beyond computer games. It would have been disastrous to talk about a coherent client-server architecture (from the same vendor and with totally proprietary standards) as two different programs. The world has changed since those computers that weren't connected over a network or the pre-Internet days. Today we have lots of client-server applications that are a unity (unlike those clients and servers that use open standards such as HTML), and we also have cluster applications with different modules performing different functions, but all of them together forming a single coherent system. Interfering with modules that are technically separate, but must be viewed as legally/commercially parts of the same, would have the same effect as letting people interfere with modules of a single piece of executable code.
That said, and considering that bnetd breaks a business model and enables piracy, I continue to believe that the EFF stepped over the threshold from a digital rights movement to a digital anarchy movement (or digital lawlessness movement) by supporting bnetd in court. I hope that the EFF has learned its lesson from this defeat in court, and that they will take on more honorable and meritorious cases in the future.

Political consequences:
The whole point that I made in the announcement which triggered this was that anti-IP radicalism hurts open source politically, especially on the right wing. Look at it strategically: Open source will continue to grow no matter what activists say in the political arena, but how big open source can get and how fast it can grow will largely depend upon politicians.
You need lawmakers (in such fields as patent legislation), you need governmental authorities (such as in anti-trust proceedings), and government use of software is strategically important. It accounts for about 15% of the entire software market and sends out a signal to corporations. Open source has had some of its major breakthroughs with public administrations (city of Munich, for instance). If open-source advocates take positions that trigger defensive reactions from, or even cause nausea to, pro-business politicians with their value system, then open source limits its own potential and plays in the hands of its enemies.
That was my concern when I wrote the press release, and this discussion here has added to it. However, I do hope that some (possibly even a silent majority) understand this strategic worry.


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Pity, no false dilemmas

Posted Aug 25, 2005 21:14 UTC (Thu) by man_ls (subscriber, #15091) [Link]

Thanks for further explaining your points. Unfortunately, they are still completely bogus, so let me quickly rebate some logical fallacies (using skepdic.com's mini-lesson, Nizkor's and Atheism Web catalogues) contained in your message. This is an important task since it shows not only that your thoughts are not well articulated, but also where they fail.
I've seen a terminology for, and an approach to, IPRs that is problematic to say the least.
Lack of clarity. I don't really know what IPR stands for (although Google says it's Intellectual Property Rights); the use of the misleading term "intellectual property" is compounded by the overused acronym IP and with further qualifications is really mystifying to me.
I've been criticized by an Ericsson patent attorney after a debate for referring to what he thinks is legitimate ownership as a "monopoly". I disagreed with him because many software patents are bound to be inadvertently "infringed" upon during their 20-year term.
Red herring. A monopoly is not defined by how easy it is to fall into its clutches inadvertently.
the notion of a monopoly is biased communist rhetoric that puts the collective above the individual creator.
Argumentum ad hominem. The notion is simply descriptive; if you find that the negative connotations it carries nowadays are a burden, then you should not use the word "monopoly" yourself as you did with the attorney.
You don't infringe upon copyrights inadvertently in our field.
Selective thinking. You perfectly can, as was shown after the SCO accusations by the 200 lines or so inadvertently introduced by SGI, in the Linksys router affair and many other unwanted GPL violations, or in Moglen's discussion about proprietary kernel modules; and that is only in the reduced field of Linux kernel development.

Taken in context, you might view places like sourceforge an invitation to infringe inadvertently -- an unexperienced developer can take some code and put it inside a proprietary program, thinking it is OK since it is "freeware".

[...] you know when you breach a copyright. The chance of someone coincidentally writing a game server that happens to have the battle.net protocol [...] Therefore, it's not a monpoly.
Non sequitur. Protocols are not protected by copyright; as Ross explained above, in the bnetd case copyright law was not invoked, but the DMCA.
In fact, a profit motive is a major reason for some forms of progress, while it's none (or a hinderance) to others. In case of computer games, it's very clear to any unbiased person that cinematic games are developed by huge teams of full-time people with a substantial budget.
Begging the question. It is clear that expensive proprietary games are expensive and proprietary.
For the rich Blizzard-style computer games that are like cinematic productions, it's clear that the open-source approach doesn't work.
Hasty conclusion. In 1990 you could have said "For a rich kernel that supports thousands of devices, it's clear that the open-source approach doesn't work"; in 1995 equivalently "For a rich operating system that provides services for big corporations...".
At this point in history, IPRs are considered a major success story, the foundation of the modern economy, and also the only major area in which the U.S. has a trade surplus vs. Europe and Asia.
Burden of proof. Considered by whom? You do not show your sources and only give a vague reminiscence of unnamed authorities.
About 100 years ago, our great-great-grandmothers had to fight for their suffrage. Today, women's suffrage is unquestionable in the western societies.
Appeal to emotion (and to the gallery for good measure). The argument is just included to induce emotions and sympathy for your cause, since it has nothing to do with copyright or computers. In fact, the opposite might be argued: in women's suffrage a restriction was lifted, while here restrictions are being expanded.
Politicians and judges alike, with a very few exceptions, share the absolutely firm belief that an author is entitled to a variety of things that some of you here may not like.
Appeal to authority, if I ever saw one. Qualified sources support your position.
In other application categories, you can combine a profit motive with an open-source model (Red Hat, MySQL AB...). In games, it doesn't work for now.
And another hasty conclusion, combined with biased sample. There are actually very good games licensed under the GPL, but you obviously do not consider them "cinematic"; there are actually inferior proprietary games, but you are obviously not talking about them. Also, consider that today's free software games are plainly superior to commercial games of just 15 years ago.
The dangerous effect of a ruling in favor of bnetd would have gone way beyond computer games.
Appeal to fear. You want to make the audience believe your point of view by deriving horrible consequences from the opposite.
Interfering with modules that are technically separate, but must be viewed as legally/commercially parts of the same, would have the same effect as letting people interfere with modules of a single piece of executable code.
Slippery slope. It has nothing to do, and I don't see the evil effect of interfering with modules.
[...] considering that bnetd breaks a business model and enables piracy [...]
Anecdotal evidence. The case that worries you is so relevant that it defines the situation of "intellectual property".
I hope that the EFF has learned its lesson from this defeat in court, and that they will take on more honorable and meritorious cases in the future.
Appeal to ridicule. They were defeated in a pitiful cause, so they should learn the right and true way: yours.
You need lawmakers (in such fields as patent legislation), you need governmental authorities (such as in anti-trust proceedings), and government use of software is strategically important.
This one is difficult to catalogue; I'd say burden of proof. It is not clear that we need them since free software has grown nicely without them; it is clear that they need us, they will be the users.
However, I do hope that some (possibly even a silent majority) understand this strategic worry.
A very clear appeal to popularity, similar to the hilarious "lurkers support me in email".

I would say that if you want people to listen to you, you should not resort to these fallacious arguments, but state your case plainly instead. Also, since you have been and still are closely related to Blizzard, your motives are highly suspicious in the bnetd case; you might just be trying to score a point with current management. Therefore you should use a different example.

Dangerous anti-IP terminology and philosophy

Posted Aug 27, 2005 3:22 UTC (Sat) by dvdeug (subscriber, #10998) [Link]

You assume that this is a restriction of existing copyright. It's not; the case was completely unprecedented. To claim that we're trying to restrict existing copyright is specious. In the analogy for women's suffrage, it's like claiming that the Equal Rights Amendment was just one part of women's suffrage, when it clearly was not.

"The chance of someone coincidentally writing a game server that happens to have the battle.net protocol is far lower than that of winning every lottery in the world during someone's entire lifetime." So what? The protocol is not copyrighable.

As for your claim that the client and server are one program, let's consider MS-DOS. If the client and server for Warcraft are one program, then command.com and cp.com and the rest of MS-DOS are one program. Are you claiming that I can't replace cp.com or command.com with my custom, original, programs? Does the law prohibit selling alternate "window managers" for Microsoft Windows?

More directly to client and server, when I buy a program on a disc, I expect it to be complete. And lo and behold, people stuck Warcraft into their computers and it ran just fine. How can some piece of code somewhere else be part of the same program?

"You can't force Blizzard to allow interference with its software that you are perfectly allowed to do with an open-source program." If you've been around lawyers, you should know the importance of using clear language. I can interfere with Blizzard's software in many ways, perfectly legally and ethicially. I'm not forcing Blizzard to do anything; I'm demanding Blizzard don't interfere with me using the program the way I want.

Dangerous anti-IP terminology and philosophy

Posted Aug 27, 2005 5:40 UTC (Sat) by Ross (subscriber, #4065) [Link]

Another interesting aspect of the idea that the client and server are the same program comes up when the server interacts with more than one client program. So are Starcraft, Warcraft, Diablo, etc. all the same program? They all connect to the same Battle.net server.

Does Blizzard also claim ownership of bots which connect to Battle.net, or are those somehow different because they are not games? What if one was part of a game?

Dangerous anti-IP terminology and philosophy

Posted Sep 1, 2005 8:21 UTC (Thu) by Wol (guest, #4433) [Link]

At this point in history, IPRs are considered a major success story, the foundation of the modern economy, and also the only major area in which the U.S. has a trade surplus vs. Europe and Asia.

As man_ls said, "burden of proof". The patent system is getting to be fundamentally broken - why else is Florian fighting it? And how come that all of the fastest growing world economies basically ignore patents? China, the "tiger economies", and for good measure I'll add "early 20th Century US" to the list as well. Oh - and I'll add the pharmaceutical industry to the list of examples of a pathological patent system too - there's a LOT of evidence that it belongs there.

Copyrights - I think "Mickey Mouse Copyright Extension Act" is pretty much all that needs to be said there, although I'll add the film soundtrack industry to that too. No halfway decent (or pretty crap, even) composer is now that keen on writing film music. The studios demand "all rights", which means suddenly that if you then write another piece that even remotely resembles your earlier piece (something that's very hard NOT to do) you promptly get "approached" by the film industry for breach of copyright!

About the only IPR that, in my view, can be declared unambiguously good is trademarks. Who's purpose is merely to guarantee that when you shell out good money, you're really getting what you think you're getting. They don't stop you making cheap imitations. They don't stop you making expensive imitations. They just insure that if you make an imitation, your customer knows it's an imitation.

Cheers,
Wol

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