Interoperability for games is fundamentally flawed reasoning
Posted Aug 25, 2005 6:32 UTC (Thu) by
FlorianMueller (guest, #32048)
In reply to:
Interoperability for games is fundamentally flawed reasoning by dlang
Parent article:
On the defense of piracy enablers
As for the revenue impact of battle.net: If you don't have a valid and unique key, which comes with the product as you buy it, you can't access battle.net. If you can't access battle.net, and if no (illegal) battle.net substitute is around, then you can still play against the computer or over a LAN, but you miss a significant part of the fun. Consequently, you have a major incentive to buy the game (such as in a situation in which you've made an illegal copy of the game client, which then becomes a teaser as long as it offers limited gameplay and only the real thing when you buy the box and get the battle.net key).
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