Interoperability for games is fundamentally flawed reasoning
Posted Aug 25, 2005 2:52 UTC (Thu) by
dlang (
✭ supporter ✭, #313)
In reply to:
Interoperability for games is fundamentally flawed reasoning by FlorianMueller
Parent article:
On the defense of piracy enablers
I happen to play Blizzard games and there are advantages to the Bnet style of play compared to the lan style of play (less load on a particular gameing machine for one)
however I can't use Bnet unless I agree to upgrade my game when they tell me I should. this is valid to make sure that all play that takes place there is on a level playing field.
but what if I don't want to upgrade, and I want to play against other people who don't want to upgrade?
Blizzard doesn't give me any way to do this.
however BnetD would let me do this.
and if Blizzard isn't generating any reveue from the Bnet play then what exactly is it that they are loosing from this?
and I did read all the fine print when I purchased and installed my game, nothing in there said anything about any requirement to only use the Blizzard servers.
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