Interoperability for games is fundamentally flawed reasoning
Posted Aug 24, 2005 21:06 UTC (Wed) by FlorianMueller
In reply to: Interoperability for games is fundamentally flawed reasoning
Parent article: On the defense of piracy enablers
With the greatest respect, would you (and everyone who agrees with you) please appreciate that I can't spend all of my time in online discussions, be it here or via E-mail. Maybe there will be an opportunity to have this kind of debate at greater length, such as at a conference somewhere.
The way this discussion here goes reaffirms my concerns that a number of members of the open-source community have a value system that, right or wrong, is not compatible with that of a political majority. We were able to build majorities against software patents in some parliaments (in some even unanimity) because it's a very special case, but there's no majority for anti-IP fundamentalism.
The point that everyone, including you and the LWN editor, misses is this: If Blizzard doesn't even create a game like Starcraft, then there's no need for anyone to "interoperate" with it. If, however, someone wants to build a Starcraft-like game with his own server, then he's free to also write an entire client-server game itself.
You (the bnetd team) may have lacked the skill, the resources, the time, the energy or several of those factors to write your own game. It's obviously easier to just hack a simple protocol. That, however, is no justification for interfering with the game of those who have all of those factors in place.
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