Interoperability for games is fundamentally flawed reasoning
Posted Aug 24, 2005 18:57 UTC (Wed) by
FlorianMueller (subscriber, #32048)
In reply to:
Interoperability for games is fundamentally flawed reasoning by corbet
Parent article:
On the defense of piracy enablers
Your alleged analogies don't fit.
Have you ever seen any depictions of Justitia, the goddess of justice? Usually she's shown with scales in her hand. You have reasons for one position and reasons for another, and you put the weights on both scale pans and have to weigh them off against each other. That's how basically every judicial decision works except for some extremely simple cases.
I expressly said in my statement that the public interest in interoperability may prevail over those other considerations. The scale pan for interoperability may indeed be the one that goes down because it has more weight. However, that depends upon how legitimate the interest in interoperability is vs. the negative implications of reverse engineering. And that's a question of the application category. Comparing Samba, OpenOffice etc. to a game doesn't take into account how disparate entertainment software is from productivity software.
(
Log in to post comments)