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Nexuiz: Open source deathmatch (NewsForge)

Nexuiz: Open source deathmatch (NewsForge)

Posted Aug 7, 2005 12:25 UTC (Sun) by drag (subscriber, #31333)
In reply to: Nexuiz: Open source deathmatch (NewsForge) by burdicda
Parent article: Nexuiz: Open source deathmatch (NewsForge)

Yes. Slashdot sucks, it's pretty obvious. :)

And Linux gaming is perfectly healthy. It's a lot better off now then back in the loki days... Maybe if a few people didn't spend so much time dual booting into Windows to play games they'd know this. ;)

And Nexius isn't the only open source FPS that's been released lately (past 6 months or so).. there have been several others.

If your interested in Linux gaming news check out a few sites:
http://www.linux-gamers.net/
http://www.linux-games.com/
http://www.happypenguin.org/
www.icculus.org/lgfaq/
http://www.linux-militia.net/index.php

And there are a few others, but those are the ones that I check out regularly. If your interested in OSS games then happypenguin is the best source, and they do cover closed-source stuff, too.

If you have a hankering for BF2 then Linux isn't going to work for you, but otherwise there is plenty to keep a normal person perfectly occupied and happy without ever having to boot into any other OS.

And always a nice indy game publisher that I tend to like..
garagegames.com

Most of them are windows/linux/OS X compatable. A couple of the big games they've actually released to linux first.


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Nexuiz: Open source deathmatch (NewsForge)

Posted Aug 8, 2005 6:37 UTC (Mon) by njhurst (guest, #6022) [Link]

I wandered around looking at gpld games yesterday, and I couldn't a single one to build cleanly. Most of them are written for windows build environment, and don't provide any useful dependency information. I think it would be good if someone with some interest and skill could set up an autoconf or autopackage system for them. (I tried ogrenew, cube and nexius)

So gpl games might be good, but it's clear to me that it is in fact window development that is making them, not linux. Probably because linux's graphics subsystem is so completely fragmented (SDL, opengl, cairo, X11 etc) that nobody gets around to writing games because they are still trying to work out which toolkit to use ;)

Nexuiz: Open source deathmatch (NewsForge)

Posted Aug 8, 2005 13:50 UTC (Mon) by drag (subscriber, #31333) [Link]

They generally use LibSDL.

Most games use that for Linux one way or another.

Ut2004 uses that in combination with OpenAL (because at the time it was released libSDL didn't have adiquate sound resources aviable for it, since then it's improved.)

SDL provides a thin wrapper around OpenGL and is handy because then the game designer doesn't realy have to worry about hardware resources and such.

SDL is pretty much it. It's the OSS version of DirectX and OpenGL is the OSS version of Direct3d, pretty much. It simplifies programming by a large amount.

I don't know who would, aside from old games, use X11 directly for anything and I realy doubt that anybody would use Cairo except for simple small stuff.

SDL has support for a wide veriety of programming languages, C, C++, Python , ruby, whatever you want. It's very cross-platform and offers native look and feel to Windows, Linux, and OS X platforms.

That garagegames.com I pointed out earlier, that has most of their games aviable for OS X and Linux.. Lots of the programs other indie game makers sell thru there use SDL.

Most of the compalation issues stem from lack of experiance amoung the developers and lack of interest in Linux gamers in Linux games. It's pretty sad, actually.

Face it. You never going to get great support for linux in games using commercial sources because most of the major game makers are the sort that are the type to have very anti-linux or at least pro-Microsoft leanings.

There are a few major exceptions, like ID software who generally like innovation and such, but lots of it is like EA games, which sucks. Or Valve, which is run by a ex-Microsoft execuative. Any promising game makers are being bought up by Microsoft, like Bungie games the original makers of Halo. People like that like the status quo because it's making them buckets of money for churning out the same repetative genre games and are pretty hostile to anything that would change that.

The future of Linux games has to come from GPL'd games, Indie game makers (who would become big game makers if you support them and they avoid being eaten by EA or MS or whatnot), and a small handful of publishers like Id, or it's simply not going to happen at all.

Nexuiz: Open source deathmatch (NewsForge)

Posted Aug 8, 2005 10:07 UTC (Mon) by ekj (subscriber, #1524) [Link]

No. It still sucks.

There's FPS and there's puzzles. That's pretty much it.

FPS migth be "immensely popular" but that doesn't mean there's not people out there bored with them.

There's no (or very few) RPGs, RTS, Action, Platformer, Adventures, Driving, Sports (of any kind), Empire-building, Simulators, etc

There's some of all of these, but honestly, cannon-smash does not cut it these days. For me as a gamer and longtime Linux-user Loki was a lone star. They published quite a few games I enjoyed. I bougth Railroad Tycoon, Sim City 2000, Heroes of Might and Magic and Alpha Centauri from them, and enjoyed all of them immensely, even though when they where published they where a fair bit behind the state of the art.

Where's those sorts of games today ?

Nexuiz: Open source deathmatch (NewsForge)

Posted Aug 8, 2005 10:47 UTC (Mon) by RobSeace (subscriber, #4435) [Link]

> Where's those sorts of games today ?

Here, and here, and here...

Sure, there may not be as many getting ported these days as in the days of Loki in its prime, but its not all doom and gloom...

My favorite Loki game (now published by LGP) was "Mindrover"... Man, I loved that game... Combine writing code with building robots and letting them fight/race/compete-with one another, and how can any code-monkey like me resist?? ;-) I really really wish they'd release a sequel to that, or even just some new missions for the original... (Yes, I have the downloadable add-on pak, already... And, have seen most of the user-created stuff...)

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