gnome-games 2.11.3
[Posted July 25, 2005 by cook]
| From: |
| "Callum McKenzie" <callum-AT-physics.otago.ac.nz> |
| To: |
| games-list-AT-gnome.org |
| Subject: |
| gnome-games 2.11.3 |
| Date: |
| Mon, 25 Jul 2005 19:38:21 +1200 (NZST) |
| Cc: |
| gnome-announce-list-AT-gnome.org |
gnome-games 2.11.3
==================
This is the user-interface freeze release of gnome-games. Most of the
changes have been bug-fixes.
General:
- Slightly streamlined build process (callum).
Aisleriot:
- Improvements to the card dropping code (callum and Peter Moulder).
- UI cleanups (Dennis Cranston).
- Stop the rules being changed mid-game (callum).
- Help for games with multi-word names should work in French locales
(callum).
Ataxx:
- Clarify the rules (rah).
- Fix some drawing glitches (callum).
Mahjongg:
- Documentation XML fixup (Peter Moulder).
Mines:
- UI tweaks (Dennis Cranston)
- It will now compile when optimisation is turned off.
Same Gnome:
- UI tweaks (Dennis Cranston)
Stones:
- The level you last played is now remembered between games. You can
also start at any level, not just the pre-defined ones (callum).
Games Server:
- The games-server program now behaves like a real Unix daemon (callum).
- Fix a typo in the schema descriptions (Clytie Siddall).
You can get it from:
http://ftp.gnome.org/pub/GNOME/sources/gnome-games/2.11/
- Callum
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