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Thanks for the pixelsThanks for the pixelsPosted Jul 20, 2005 5:55 UTC (Wed) by ncm (subscriber, #165)Parent article: The 2005 Linux Kernel Developers' Summit My aging eyes thank you for the hi-res image. Was Iñaky Perez Gonzalez there? I'm not sure I'd recognize him any more. (Hi Iñaky, sorry for losing touch.)
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Where I can rant and whine on Linus Torvals? Posted Aug 23, 2007 1:02 UTC (Thu) by marraco (guest, #46950) [Link] I need to shake Linus to make him include kernel support for multiple mouses and multiple keyboards.
We have today multiple monitor. That way you can use two monitors, but I need to give the second monitor to other people, give them the second keyboard and mouse, and have many users on one machine.
I can do that today, only in windows, using BetWin. But I canīt make it in Linux, and kernel developpers are guilty.
I just would love to stalk kernel developpers, and cry "do THAT. DO THAT".
Microsoft do not want to do it, because it would make for less OS licenses sold.
Kernel Does Support Many Input Devices Posted Aug 23, 2007 2:08 UTC (Thu) by zlynx (subscriber, #2285) [Link] The kernel is not the problem here. The problem is your configuration of the X server.
My laptop has seven input devices listed by the kernel. The built-in keyboard, the trackpad, the external USB keyboard and mouse and various special buttons.
I configure X to use all of these on one display, but X could also be configured to run different servers with different input devices for each server.
Try copying your /etc/X11/xorg.conf to a new filename, change its Input sections, and run a second X server on virtual terminal 8 using the new config file.
As for console sessions, I don't remember the name of the program, but you use the same trick with framebuffer displays and a user-space console manager. The manager program reads input from the specified devices and draws it to the framebuffer. A full-screen xterm makes more sense to me though.
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