Building a 3D Engine in Perl, Part 3 (O'Reilly)
[Posted February 23, 2005 by cook]
Geoff Broadwell continues his O'Reilly series on Perl for 3D
visualization with
part three.
"
Later in this article, I'll discuss movement of the view position, continue the refactoring work by cleaning up draw_view, and begin to improve the look of our scene using OpenGL lighting and materials. Before I cover that, your feedback to the previous articles has included a couple of common requests: screenshots and help with porting issues."
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