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Building a 3D Engine in Perl, Part 3 (O'Reilly)

Geoff Broadwell continues his O'Reilly series on Perl for 3D visualization with part three. "Later in this article, I'll discuss movement of the view position, continue the refactoring work by cleaning up draw_view, and begin to improve the look of our scene using OpenGL lighting and materials. Before I cover that, your feedback to the previous articles has included a couple of common requests: screenshots and help with porting issues."
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