Audio latency goes full circle
Posted Feb 18, 2005 1:56 UTC (Fri) by
andyh (guest, #26163)
Parent article:
Audio latency goes full circle
I don't understand why universal access to limited real time features would be harmfull on a desktop system. If most systems allowed real-time processes to consume at most 20% of the cpu, trying to get more cpu time by using real time mode would result in the program getting less cpu time. 20% should be enough to run normal applications like an audio player, a hardware accelerated pvr application, or a basic sound recorder.
I don't understand how the possibility that an application could hog 20% of the cpu could be a security violation on a desktop machine. If a normal user dislikes a Free or proprietary application hogging their cpu, they don't edit the source and recompile it -- they uninstall it.
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