gnome-games 2.9.4
[Posted January 11, 2005 by cook]
| From: |
| callum-AT-physics.otago.ac.nz |
| To: |
| games-list-AT-gnome.org |
| Subject: |
| gnome-games 2.9.4 |
| Date: |
| Tue, 11 Jan 2005 22:48:03 +1300 (NZDT) |
| Cc: |
| gnome-announce-list-AT-gnome.org |
gnome-games 2.9.4
=================
This is the feature-complete version of gnome-games leading up to
2.10. Most of the work since the last release has gone into restoring
the missing features in same-gnome. While there are one or two bugs I
know about, please report any that you find.
Other changes:
General:
- games-preimage usage has been changed to remove unnecessary
gnome-vfs dependencies (rah).
- New, generic, high scores widget based on the gnomine one (callum).
Aisleriot:
- Swapped the "new game" and "quit" buttons on the end-of-game dialog.
It doesn't really matter, but it seems better this way around in
same-gnome
and I want to be consistent (callum).
Mahjongg:
- Behave nicely when the requested theme cannot be found (rah).
Mines:
- Use the new high scores widget. It looks like the old one though (callum).
Same GNOME:
- High scores now work (callum).
- The theme selector now works. I will also search in you home directory
under $XDG_DATA_HOME/gnome-games/same-gnome/themes/2.10 $XDG_DATA_HOME is
$HOME/.local/share if you haven't set it explicitly. A better UI for this
will appear in the future. The system-wide theme location has also changed
because the format has changed (callum).
- The game-over dialog is much improved. It gives a quit option and, if you
scored in the top 10, displays the high score table (callum).
- The stones theme has been restored, but still has a slight animation
glitch (callum).
- Undo and Redo work (callum).
- Fullscreen mode works (callum).
- Online help works (callum).
You can find it at:
http://ftp.gnome.org/pub/GNOME/sources/gnome-games/2.9/
- Callum
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