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The State of Linux Gaming: IMHO, People is missing the point here

The State of Linux Gaming: IMHO, People is missing the point here

Posted Sep 25, 2004 20:37 UTC (Sat) by koide (guest, #22687)
In reply to: The State of Linux Gaming: IMHO, People is missing the point here by RobSeace
Parent article: The State of Linux Gaming

> weren't all considered "bleeding-edge" in their days

That's my point, exactly: 'in their days'.

I'm not saying (or I didn't mean that, at least) that great games for Linux don't exist and that's the proof Linux can run great games. OTOH, many of the games I want to play just don't exist for Linux, as you say, there's a small good sample of the very best. Why is it small? Refer to my previous post :-)


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The State of Linux Gaming: IMHO, People is missing the point here

Posted Sep 25, 2004 21:37 UTC (Sat) by RobSeace (subscriber, #4435) [Link]

> That's my point, exactly: 'in their days'.

I was just pointing out the historic trend that Linux HAS indeed gotten
"bleeding-edge" titles in the past, and sort of making the point that this
trend is still continuing to this day... (Doom3 is about as bleeding-edge
as you can get in a game, at the moment, and a native Linux client is
supposedly very close to release... Personally, I've already played it
on Linux, under WINE, so even without native clients, we still need not be
left out of the "bleeding-edge"... ;-))

But, yes, your basic point is true: there are far fewer available games
under Linux, and they're often not released until long after they've been
available on Windoze... I'm not sure anything will ever change that
situation, unless Linux manages to gain as much market-share as Windoze
has... MacOS has always had much the same situation, as well... Any
platform without a majority market-share is going to have the same
situation, as well... It's just the nature of business: the companies are
going to target the biggest market of likely buyers... And, for PC games,
that's obviously Windoze, at the moment... But, thankfully, there will
always be at least a few companies willing to put in the effort to port
their game to less popular systems, in order to get a few more customers...
(Or, in some cases, just because they can, and it's cool... ;-)) And, as
I was trying to point out, the companies that think like this are often the
makers of some of the coolest, most "bleeding-edge" games created, in the
first place (eg: id and Epic, being the two classic examples)...

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