The State of Linux Gaming: IMHO, People is missing the point here
Posted Sep 25, 2004 10:18 UTC (Sat) by koide
Parent article: The State of Linux Gaming
Yes, there are fun games, but most of the ones created for Linux are _AGES_ behind current game technology. Until games like Half-Life (to mention an OLD game) run without having to do something like this, we (well, at least I) cannot say Linux is _good_ for gaming, not because Linux can't run bleeding-edge games, but because bleeding-edge games aren't developed for Linux.
The main problem is threefold: big publishers aren't interested in pushing Linux support, IIRC, the only one (Loki) went out of business some years ago; DirectX won over OpenGL on Windows, so most games aren't easily portable; developing games like SOF, HL, DE from scratch is not an easy task and involves many disciplines (music, art, storylines, computing, etc.) thus I see very hard that a good team of game development for Linux gets together to write games without serious funding. It's very expensive, years of full time work for groups of 20 or 30 people. The development of a good quality high performance 3D engine is feasible with an open source development process (there are some in existence), nonetheless, art (including graphics, literature, music, level design, etc.) I don't see as easily distributable or modularizable.
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